One of the main complaints of Legend was how short the game was and how little incentive there was to play it again despite the game being above average. Underworld's levels have far more thought put into them and they are long. The length of the first level was easily as long as the first two levels of Legend and then some. You'll want to replay Underworld just to experience every level all over again (except maybe one, but I'll get to that later).
Story: 10/10
Gameplay: 9.5/10
Presentation: 6/10
Replay Value: 8.5/10
Average Score: 8.5/10
Underworld is an improvement on every level over Legend with the exception of one notable area: the clipping plane and collision detection. I shit you not, when I was doing a puzzle involving jumping from wall to wall, I managed to actually jump through the wall and fall to my doom inside a giant area of purple space. The collision detection is awful when trying to jump onto platforms, which is a real problem since you have to do it so frequently. Underworld is also the 2nd game I've ever played that managed to get my PS3 to freeze, the first being Uncharted: Drake's Fortune. This wasn't much of a problem since both games save automatically periodically. My biggest problem with Underworld's graphics, however, is not the clipping issues, but the entire Southern Mexico level. It's raining the entire time you're there and the frame rate (at least on the PS3 version) is horrendous. I'm not sure if this is limited to the PS3 version, but I took a look at comparison images between versions and the PS3 actually has better visuals than the 360, so it must have something to do with designing the game for the PC and porting it to the PS3, a known issue with other games like The Orange Box.
During the development of Underworld, Crystal Dynamics was already making plans for the next Tomb Raider, making minor improvements to Underworld's engine, especially after receiving mostly positive reviews. However, once the sales figures came in, it became clear that gamers were tired of Tomb Raider and moving on to the Uncharted series which has better writing, better graphics, better gameplay, and better replay value.
And thus, we have the reason for this:
Seriously, Game Informer's images and story got me so interested in Tomb Raider again, I can't wait for the new game to come out approx. November 2011. |
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