Final Fantasy XIII-2 hits store shelves January 31, 2012, so more information about the game is coming out quite rapidly. When the sequel was first announced, details were slow to creep out, starting with vague facts like Lightning being missing and declared dead, Serah having a companion moogle that turns into a bow and sword, a mysterious youth named Noel, and some dude with purple hair and a big ass sword. Now, we know that 13-2 will feature a story that heavily revolves around time travel, drawing intentional comparisons from Square's time-traveling epic, Chrono Trigger.
Serah, now the main character, will time travel with Noel to fix the timeline, which has somehow been altered to make Lightning disappear shortly after the ending of the previous game, causing everyone but Serah to think Lightning either died when Cocoon fell, or is crystallized along with Vanille and Fang.
The new combat system and story progression looks to improve vastly upon traveling a straight line only to have a massive side quest late in the game by instead having a system similar to Chrono Trigger after Chrono dies, having multiple quests that need completing, but can be done in any order. This system will be more sophisticated, where completing quests in different orders will affect the story, allowing players to replay the game with a different end result.
Final Fantasy XV may be far away due to 13 and 14 coming out in the same year, but series producer Yoshinori Kitase has already unveiled at least 1 detail that we might be able to expect: the elimination of turn-based combat. Kitase says that most RPGs are now action RPGs, obviously citing the rise of Western RPGs, so it's obvious that Japanese RPGs will have to change as well, because "That's a trend, and you ignore things like that at your peril."
Kitase might also be referencing the success of Kingdom Hearts and the work-in-progress of Final Fantasy Versus XIII, which are both action RPGs.
FFXIII has a considerable amount of tactical depth and a stunning beauty and a linear story, however, limits the enjoyment of being a player. As fans of the series know, some of the best parts of the game look out of a half-EXP quests and grinding off the beaten track. This is a strictly limited until the later parts of the game.
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